Lead UI artist Minagawa was invited to the broadcast from this segment forward.
This feature is somewhat complex in nature as it for players who quickly wish to use multiple actions.
In order to turn this feature on, you would first need to open the XHB Custom window in the Character Configuration, and turn on the “Enable WXHB” setting.
It’s possible to use this at the same time as the expanded cross hotbar.
(The feature was shown off during the stream with live gameplay.)
Constant display of the double cross hotbar
By accessing the cross hotbar tab of the Character Config, you can turn on constant display of the double cross hotbar. (Steps shown in the stream.)
In order to easily see which input you’re currently in, it’s possible to make other hotbars transparent. You will be able to adjust this using the non-active XHB transparency slider. We recommend having this set to around 30 to 50% transparency. This adjustment can also be applied to the cross hotbar as well.
Additionally, for those who become familiar with this, there are settings that will make it so help text and guides are not displayed. You will be able to increase the double cross hotbar from 4 to 8, so if the initial settings aren’t enough for you, give it a try. You’ll also be able to modify the display placement of the double cross hotbar by enabling this through the config and then changing the placement via the HUD layout feature.
Yoshida: We felt that if this setting was turned on by default, it would be too complicated for new players, therefore by default we have it set so that the WXHB will be displayed at the same position where the XHB is set to.
Even if you set it so you do not use the double cross hotbar, if you turn the constant display of it on, it will still be displayed on screen.
Furthermore, you will be able to calibrate the queue timing for the WXHB input timing. Depending on the gamepad you use, the pressure of the button may be different, so please adjust the calibration to match your gamepad.
Yoshida: Based on feedback, we also added the option to move double cross hotbar inputs to the cross hotbar.
We will be changing the matching requirements and changing the exchange rate for spoils. For those of you who currently possess spoils, please exchange them before Patch 3.4. Additionally, we will be adding item level 235 equipment.
A new Allagan tomestone will be added.
This time, we are introducing weapons that can undergo advanced materia melding.
Aside from this, we’re adding a role-play status icon, and players will be able to use a hyphen in their character names.
Introduced in the past, this apartment-style housing will cost 500,000 gil for a room.
There will also be a shared space in the apartment building. While there will be no garden, there is a chocobo stable.
This took a while to implement as it is difficult to implement transparent objects in an MMO. There are different sized aquariums. The larger the aquarium, the more fish you will have. We’re planning to increase the types of fish that can be put inside them.
We’ll be adding a playlist feature to the Orchestrion.
There will be wall hanging cabinets and Calca and Brina dolls.
Everyone’s favorite Miqo’te child from Idyllshire is involved with this content. Adventurers will tell tales of their adventure to her in order for her to create something. Take a look at the screenshot and envision what kind of content this will be!
Gold Saucer Updates
We’ll be adding a specialized room for each data center.
You’ll be able to move to this room from the Duty Finder and then battle each other.
Lord of Verminion
This will now be supported by the Duty Finder
You will be able to purchase up to three Jumbo Cactpot cards with different numbers each week.
Squadrons will be a type of simulation content that can be enjoyed solo, and it will involve assembling volunteers and creating a squad. We’ll gradually be adding content that you can enjoy by bringing along your squadron.
(Please note the English term is "Squadrons" and not "Platoons" as listed in the presentation.)
We’ll be adding in a concept revolving around scores and will also be adding in a ranking system.
In Patch 3.45 we’ll also be introducing floors 51-200, and the story of Palace of the Dead will continue up through floor 100. Floors 100-200 will be grind-focused elements.
We’ll be reflecting everyone’s feedback in Deep Dungeon 2.
It will be possible to battle 1 on 1 against each other in a public area located at the Wolves’ Den Pier. You’ll be able to request a match via a menu subcommand, and when accepted a countdown will start and the the battle will begin. We hope you can have fun with this for community events and while waiting for the Feast matches.
Two teams of 4 players will be able to engage in a custom match by having the party leader from one group request a match with the other party.
This mode is to allow players the ability to spectate matches. You would be able to spectate from a viewpoint of the player engaging in the match. This feature has been developed so it can be used for official use, so there may be parts that may be difficult to control at the beginning, but is planned to be updated, so please give it a try!
The Warring Triad - Sophia, the Goddess
Containment Bay P1T6 and Containment Bay P1T6 (Extreme) will be added.
This is the second installment of the Warring Triad series. We’ve put a lot of effort into the graphics, and we’re hoping to show it off during the Tokyo Game Show 2016!
The new raid dungeon "Alexander: The Creator," and "Alexander: The Creator (Savage)" will be released.
This will conclude the Alexander series.
Recast Time Reset Upon Wipe
When challenging raids and trials, timers will now be reset upon the party being wiped out. However, if we find instances of this being abused in any way to take advantage of a battle, then we may disable this feature.
Auto-attack System Changes
Currently when playing as a melee DPS, auto-attacks are executed while standing within 3m and facing within 90 degrees of your target. Since it’s easy for gaps to develop in DPS values because of this, we will be changing the way this functions so that auto-attack are executed for the range requirement only. The angle requirement will be removed and you will be able to execute auto-attacks regardless of where you’re facing.
Changes to Face Targeting System
The face target feature will become inaccessible while moving. This is in order to remove difference between different platforms. For casters, if the enemy moves your character will face the direction of the target’s current position. However, in situations where you need to face away from the target, players will not be able to simply turn around due to the auto-attack changes, therefore, you would either need to sheathe your weapon, or cancel targeting.
Certain Trials will be added to the Raid Finder
The Minstrel's Ballad: Thordan's Reign will be added to the raid finder.
Addition of a Countdown Feature
There are players who use macros to count down before fights, but we are introducing an actual feature for this. You’ll be able to set it up to a maximum of 30 seconds and below 5 seconds each second thereafter will be shown. To make sure this does not interrupt anything for those using macros, it will not be shown in the chat log.
Scholasticate Quests / Further Hildibrand adventures / Anima weapon story quests (Patch 3.45)
The main scenario quests will revolve around a certain pair of siblings and there will be different lines of text based on whether or not you have beaten the Coil of Bahamut. Please try to beat this content before Patch 3.4 goes live!
Now is the time for us to determine whose poses shine brighter than the rest!
This brings the "Do You Even /Pose?" Showdown! to an end.
Please note that the winners of this contest will be announced on or about Tuesday, September 13, 2016.
Everyone on the community team thanks you for your participation.
(Especially since I enjoyed this Moonfire Faire a little too much~!! )
Watch the stream live on Twitch and YouTube.
As we'll be updating this thread throughout the show, make sure to reload every so often! We'll be posting the event summary exclusively in the thread and posting reminders occasionally on Twitter. However, please keep in mind that updates won't be occurring in real-time and there may be a delay.
After we create the full summary, it will be posted in the "Letter from the Producer LIVE" forum.
See you here at 9:00 p.m. (PDT) / 12:00 a.m. (EDT) / 4:00 (GMT)!
We're looking forward to seeing all your entries!
...I'll see myself out.
Thanks for your cooperation and keep posing!
I'm in awe in all of your entries. Keep posing!
Dropping by to share some upcoming quality-of-life updates in the works!
Planned for Patch 3.4
We'll be changing the color of north so players can easily see which way is north.
A shuffle feature for the orchestrion is planned to be implemented.
Along with this, we're also currently developing additional feature to create and play from a playlist.
- Stone, Sky, Sea
The training dummies within the Stone, Sky, Sea content will be receiving a buff! Evasion attribute has been added to the dummies according to the actual content you're training for. With this change, player's accuracy will come into play when hitting the dummies.
- Additional Actions Window
The level in which the additional actions can be used will be added in the additional actions window like below:
- Battle Stance and Victory Pose Emote
We're currently working to see if players can stay unsheathed for some time after using the battle stance, or victory pose emote. If you have the auto-sheathe option turned off, then your character will stay unsheathed after executing the emote.
- Camera Speed
We're planning to increase the speed in which you can move the camera using the gamepad's stick, and on keyboard.
- Deep Dungeon - Palace of the Dead
The aetherpool weapon exchanged depends on the current class / job you are using while talking to the NPC. However, this has caused situations where some players exchanged for the weapon of the job they actually did not want. We're considering to see if we can change this to prevent such situations from occurring.
- Duty Finder
Currently players need to click on the Duty Finder window to check the current status of the queue; however, we'll see if it would be possible to somehow display this information without having to open additional windows.
We appreciate all your feedback, and ask that you continue to share your thoughts with us here. Please look forward to these incoming adjustments!
You may have heard that Yoshi-P recently appeared as a special guest on the Japanese FFXIV PvP show Adrenaline Rush TV. Today we'll be bringing you the key points that Yoshida discussed in regard to upcoming PvP changes and introductions!
Again, I thank all of you for sharing valuable feedback on PvP content, and would love to hear from you once these features are implemented. I’m beyond excited to participate in dueling, and other upcoming community events that may come about with these new modes in place!
The dev. team is currently testing and fine tuning the adjustments mentioned above.
- Dark knight is still lacking in the support department when compared to the other tank jobs, so we're planning to make some adjustments.
- Black mage currently has many ways to immobilize players such as with bind, sleep and a slowing effect. Naturally, these crowd control actions can be highly beneficial, particularly at high levels of play, so we see a high win ratio for the job. However, imbalanced crowd control can take the fun out of PvP matches for players who are interested in fighting and find themselves consistently slept or bound. As such, we're planning to make some drastic changes here, shortening the duration of these crowd control options and adjusting job balance accordingly.
Season Two Rewards
Some players were wondering if the rewards for Season Two of The Feast are going to be the exact same as the first season as we used the same image on the ranking page. The rewards for Season Two will be another full set of gear, and the design will be somewhat different from the first season. The types of rewards rewarded to the players will be changed every two seasons, as we felt having one type of reward only for one season wouldn’t allow a larger group of players to obtain them. Using current example, this means we have two rewards with full sets of gear for season one and two, and a different type of reward for season three and four, and so forth.
Face Target and Auto-Attack Changes
While this also applies to PvE and is somewhat related to job adjustments, we found that in PvP some players were spamming face target to land auto-attacks to deal more damage against their opponents. We’re planning to make some significant adjustments to the functionality of auto-attack and face targeting in Patch 3.4. We’ll go more details in upcoming Letter from the Producer LIVE scheduled during our special 14-hour anniversary broadcast.
Fields of Glory (Shatter)
We received a good deal of feedback from players expressing that the icebound tomeliths in The Fields of Glory (Shatter) make the mode feel more PvE oriented than PvP. Additionally, we've heard that players are finding it difficult to make a comeback once a team has gotten a significant lead. We’re currently discussing how we can make adjustments to this. While we do not have any specific changes to share at this time, please note that we are looking into it.
PvP-related system and features planned for Patch 3.4
We understand some players are hesitant to jump into the pit against skilled players in a ranked match, and would like something to be done to assist with the queue times of unrated matches.
For The Feast 8v8, we’ll be removing role requirement when joining a match so that players can queue in as any roles they wish and enjoy the fight. As for the 4v4 matches, since this is the unrated version of The Feast, the time it takes to match will likely be longer while seasons are live. For this we’re planning to introduce the following new PvP features and modes of play in Patch 3.4:
- Duel Mode
You’ve asked for it, and we’ve heard you! We’re very pleased to announce the addition of a duel mode, where players can challenge another individual to put their PvP skills to the test. The Wolves’ Den Pier is going to be expanded with a new field specifically for dueling. Players within this field can request to duel with another player through a sub-command. Once accepted, players will see a countdown to begin the match.
An important note: dueling will not be instanced, and can be engaged in while waiting on a queue so long as the player is in the designated field. Additionally, surrounding players will be able to spectate on these duels live if they are in the area! You can use this new mode to practice with your fellow team mates, introduce PvP combat to newer, more hesitant players in a fun way, or even hold player-organized dueling events!
- Custom Match Mode
Another popular request, Custom Match mode will also be added to the game. A custom match can be initiated by having two-light parties, and having one party leader request a match to the other party’s leader. Once accepted, both teams will be moved to an instanced the Feast map, and begin a match of the Feast. We believe this is another great addition to introduce players into the realm of PvP, as well as holding player organized tournaments and events.
- Spectator Mode
Last but not least, we’ll be introducing the Spectator mode. The user interface for the spectator mode would be somewhat different from the current Feast. The layout will allow matches to be broadcasted, displaying the stats of both participating teams. Multiple cameras will be placed in the field which players can switch to and from, as well as a follow option, designed to have the camera follow a specific character. We should be able to go over some more details on this in the next Letter from the Producer LIVE as well.
This mode is currently a work in progress, and further improvements are in the works, but note that the first version of the mode will require the team engaged in the match to invite the spectators. Our ideal method would be to provide an interface that displays a list of current ongoing matches, and allow spectators to select a match to watch from that list at any time during the match, but since this is a completely new server system that allows players to enter an existing instance, we’re still looking into how to best implement such a system, and ask for your patience as we work towards it. We’re currently aiming to introduce the expanded Spectator Mode in Patch 3.5, and once this new system is in place we’re certain that we can utilize this feature in other ways in-game beyond PvP.
On a related note, we’d like to mention that we’re currently working on a new cross-world Party Finder feature for Patch 3.5 as well.
New map for The Feast
Playing The Feast on one map alone may get boring for some players, so we’re currently working on creating another map for the Feast.
Discussing The Feast (Rated) times
While this is still being debated internally, we’re discussing if we should restrict the hours in which The Feast can be played. For example, if such a system was implemented, we’d consider having The Feast open during each region’s peak hours.
The intent behind this idea would be to try and get more players involved in PvP content by having a specified time to queue where players could potentially get quicker matches, and once we have more players participating in PvP, then we could gradually increase the window of the time. Nothing is finalized here, it is still just a discussion we’re having within the team. We would like to hear your feedback on this as well, so be sure to let us know how you feel about this approach.
The full contest details and rules can be found here.
When you are ready to make your entry, please do so by posting in the entry thread.
"Now you fucked up!" -Abraham Lincoln, 16th President of the United States.
s’obtient avec l'achat de la puluche cait sith
Bait: Brute Leech
Snagging not active
Weather: Clear Skies
Food: Dhalmel Fricassee HQ
Caught one HQ the second time using Patience on the third cast. Time: 12:26 PM. I only used Powerful Hookset. The first tries only got me Yalm Lobster NQ and HQ. Without using Patience on I got 2 NQ Catkillers.
Can also be found at the Merchant and Mender in Wine port.
it's an item of gardening http://de.ffxivgardening.com/seed-details.php?SeedID=43
Contrary to its tooltip, the worm's completely useless regarding chocobos. Don't bother as long as you don't need fishing bait.
S'obtient dans Menuisier : recettes expertes 1
You can get the craft in Master Carpenter 1
Obtained from the "Yo-Kai" event for collecting all 13 weapons.
The other utility of this emote (see my screenshot) :p
It's not a competition and I rectified by "first to post that screenshot on this site." There is no need to strut for a stupid repetition of fate like a no-brain.
Optained from the Yo-Kai event for collecting all 13 minions
S rank in Central Shroud. Spawns after the zone's weather is Rain twice in a row. Target spawns 2 hours into the second Rain.
S rank in Western Thanalan. Spawns after catching a Glimmerscale with a Butterworm bait during Clear or Fair weather. Gathering stat must be ≥ 300.
S rank in Central Thanalan. Spawns after running over its spawn while under the effects of a food buff (i.e. Button Mushroom Saute, Mole Loaf, etc.)
S rank in Outer La Noscea. Spawns after dying multiple times in the zone (any method of dying, whether the killing blow is from an enemy or by falling to one's death while in combat, will work.)
S rank in Upper La Noscea. Spawns after running over its spawn point with a Minion out (any Minion will do.)
S rank in Eastern La Noscea. Spawns after the following conditions are met:
- The zone's weather must be Showers/Rain
- For the next 3 hours and 20 minutes after the initial Showers/Rain, the weather MUST NOT be Showers or Rain.
S rank in Western La Noscea. Spawns after harvesting La Noscean Leeks. Node timer is between 8 AM-11 AM Eorzean Time at (x34, y28.) A minimum of 408 Gathering is required to gather the items.
S rank in Middle La Noscea. Spawns after mining Grade 3 La Noscean Topsoil. The timer for the node appears between 7:00 PM-10:00 PM Eorzean Time at (x25, y27.) Gathering stat must be ≥ 370 while the Perception stat must be ≥ 332.
S rank in Eastern Thanalan. Spawns after starting Battlecraft Leve quests.
S rank in the East Shroud. Spawns after starting Battlecraft Leve quests.
S rank in the South Shroud. Spawns after walking over its spawn point (any hunt spawn point) while a New Moon is up at night.
S rank in Mor Dhona. Spawns after opening a chest from either a treasure map or from a Leve quest.
je me suis amusé a tuer les crocos a cotés, au repop j'avais une musique je les ai tué trois fois et a chaque repop une musique. j'ai donc attendu un peu et Sobek a pop. hasard ou pas ? j’espère que ça aidera
Also found at 26.3, 18.8 Coerthas Western Highlands.
To get these monsters spawn you need to take local battle levequests "Feathered Foes" and "Necrologos: Cinerary Rite"; if need pudding flesh specifically, there are much more crafting leves that give exactly this substance.
A Spread Sheet with what you need.
You don't need the Mossy/Unbreakable rock.
Ordered by starting date, earliest first.