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#4225281

POSTS
77
Luxpheras

Greetings,

We have an update from the User Interface Lead Minagawa in regards to upcoming measures to address the PS4 text size issue.

Hiroshi_Minagawa's Avatar
Quote Originally Posted by Hiroshi_MinagawaView Post
Greetings, everyone. User Interface Lead Minagawa here.

Please allow me to give an update in regard to this matter.

We're currently creating two programs to fix the PlayStation®4 UI display scaling.
  1. One will adjust certain system-type UI displays* to be the same size as they were during the Patch 3.x series.
  2. Increase the font size limitation on the chat log and chat input from the current size 20 to size 36.
* This includes UI elements such as the main menu, small NPC popup text, and other text on screen.
We are unable to roll back the display system to the one from the Patch 3.x series. To address this issue, we need to create a new program for the Patch 4.x display system so that can display the elements at the same size as they were during the Patch 3.x series. For this reason, we require more time to address the issue, and we weren't able to address in the hotfixes today. We apologize for that.

The program is pretty much complete, so once we're able to test this with various settings, we'll follow up with the date in which we can release the fix. We ask for your patience a little while longer.

As for the program which will address the issue, we're taking methods so that it won't affect the settings everyone has currently set. Please rest assured that you can keep your current settings if you feel that there isn't any issue with the current UI display.

We'll go over the details once more when we release the adjustment.

PS4 text size


#4224193

POSTS
666
lakukisu
Ash_'s Avatar
Quote Originally Posted by Ash_View Post
It's still showing already redeemed for me and I still can't use my code. Not resolved at all. This is Australian PSN btw.
Hey there!

Apologies for being confusing earlier. In the case that the code shows being already redeemed or invalid, could you contact our Support Centre viathis form?

Best,
Lakukisu

Questions regarding Stormblood Pre-orders or Collector's Edition


#4224133

POSTS
666
lakukisu

Hello there!

We have investigated the issue regarding registering the PS4 code for the Stormblood Standard Edition (EU/PAL - physical version), and it has now been resolved.

Players affected could either see that the code is either invalid or entitles only to Early Access, if you're having these issuesread herefor instructions.

In short, if you're having these issues, we request you contact our Support Centre viathis form.

Best,
Lakukisu


Questions regarding Stormblood Pre-orders or Collector's Edition


#4224028

POSTS
1
lakukisu

Hello there!

The issue regarding redeeming the codes on the physical versions of the Standard Edition of Stormblood for PS4 has now been resolved.

Some of the players who bought the PS4 Standard Edition of Stormblood are experiencing issues when redeeming their game code on PSN. When redeeming the codes, they are displayed either invalid or as Early Access. We apologise for any inconvenience this may have caused and thank you for your patience.

  • Players who haven’t redeemed their game code included in their game package by 17:00 (GMT)/18:00 (BST) on June 20th can do so via the usual process by following these instructions.
  • If you pre-ordered the game but did not redeem your early access code by 17:00 (GMT)/18:00 (BST) on June 20th, you will need to contact the Support Centre in order to obtain your early access bonuses. The game code included in your package will remain valid for the FFXIV: Stormblood entitlement.
  • If you redeemed your game code before 17:00 (GMT)/18:00 (BST) on June 20th and only received the Early Access entitlement, please contact the Support Centre to have the relevant entitlement added to your account via this form.

Best,
Lakukisu

[EU/PAL] FFXIV: Stormblood PlayStation 4 Standard Edition (Physical Versions)


#4220843

POSTS
474
Zhexos

Greetings,

We appreciate your patience as we worked with the team to get an update.

The dev. team is currently looking into the issue where the large patch is re-applied any time a power outage occurs on the PlayStation®4. We believe this is mainly occurring due to the power outage causing game files to be corrupted, which triggers the software to redownload the patch. We will follow up with any updates we receive, but in an effort to minimize the issue, we ask that users follow the standard shutdown procedure for the PS4, aside from cases that are beyond your control like unexpected power outages.


22.7gb update after relogging?


#4220381

POSTS
666
lakukisu

Greetings,

We’re aware some customers are having trouble when redeeming their PS4 Stormblood Standard Edition game codes. Some codes are either showing as invalid or providing only Early Access rights.

We’d like to sincerely apologise for this inconvenience and thank you for your patience while we work to resolve these issues as quickly as possible.

Early Access rights last until June 23rd so you will still have game access if you’re affected by this. Please keep an eye on our official channels for updates.


Questions regarding Stormblood Pre-orders or Collector's Edition


#4220067

POSTS
1
Triairy

The purpose of this forum is for players from the Louisoix(EU) World to hold discussions with fellow players.

Please take time to read the following rules and the FINAL FANTASY XIV Forum Guidelines(North America/UK) before you post or start a discussion.

General Forum Rules:
Please refer to the following thread:http://forum.square-enix.com/ffxiv/threads/63104


Welcome to Forum: Louisoix(EU)!


#4219720

POSTS
61
lakukisu

Greetings,

Here’s the EU/PAL update:

The European Square Enix Online Store has begun also adding the full game code to your order! Process to retrieve your code for digital versions is essentially the same as the NA store

1. To find it, visit theSquare Enix Online Storeand log into your store account.
2. Select the “Your Orders” tab, and find your Stormblood digital purchase (Standard or CE).
3. Click “Unlock the code” and you’ll be taken to a page displaying your code!
4. You can find instructions on how to redeem in yourrecent Lodestone announcement!


Mog Station shows I don't own Stormblood, yet I'm in the early access


#4219195

POSTS
61
Bayohne

Greetings,

As pointed out by several people in the thread so far, the NA Square Enix Online Store has begun adding the full game code to your order!

  1. To find it, visit the Square Enix Online Store and log into your store account.
  2. Select the "Your Orders" tab, and find your Stormblood digital purchase (Standard or CE).
  3. Click "Unlock Code" and you'll be taken to a page displaying your code!
  4. You can find the instructions on how to redeem in our recent Lodestone announcement!
As for EU orders from the store, I'll poke the SE Europe team and ask them to confirm that for you all!

Mog Station shows I don't own Stormblood, yet I'm in the early access


#4218552

POSTS
61
Bayohne
Syfurion's Avatar
Quote Originally Posted by SyfurionView Post
This is what I've heard as well, hopefully that's true, as I'm also still waiting on my code, despite having recieved the earrings/RDM minion. So here's to hope I suppose.
Yep, it is true!Early access lasts until Friday night at midnight.

Regarding when the full digital game codes will be sent out, it will vary retailer to retailer because they usually "release" purchased games on release dates. When it comes to the Square Enix Online Store (NA), codes will be sent out shortly to coincide closer to the June 20th launch timing. The reason the Lodestone announcement went live this morning (the 19th) instead of tomorrow is to coincide when the Mog Station actually began accepting codes. Some users received their physical shipments today and are able to redeem the codes (similar to how PS4 users can now tie their full game code to their SE account).

We definitely understand the anxiousness of wanting your code ASAP! Hang tight a bit longer!

Mog Station shows I don't own Stormblood, yet I'm in the early access


#4218138

POSTS
9
Zhexos

Greetings,

I'm glad you were able to resolve your issue!

Please let me share an update from the User Interface Lead Minagawa in regards to the cause and solution for others that may be affected by the issue.

Hiroshi_Minagawa's Avatar
Quote Originally Posted by Hiroshi_MinagawaView Post
Greetings, everyone. User Interface Lead Minagawa here.

We were able to detect the cause of this issue, so please allow me to explain.

This issue occurs for those who carried over save file data that was created in Patch 2.5. This issue does not affect those who just started playing, or those who have played through Heavensward. It also does not affect those who have re-installed their client since Patch 2.5 as well.

If you encounter this issue, we ask you to check the keybind settings under System > Keybind > Movement tab > Flight/Diving - Descend. If you don't see any keybind set, please set it to either the default Ctrl+Space bar, or click on the "Default" button on the bottom left of the window to revert to the original keybind settings. [Note that this will default all of the keybind settings!]

The development team is currently looking into fixing this issue; however, we're making sure that it won't affect those who already reassigned their keys, or have other keys assigned on their keybind, and only fix those that were affected by this issue.

We require some time to look into a feature which changes the configuration file; therefore, once we can determine the timing for this fix, we'll follow up via announcement. We apologize for the inconvenience, but for the time being, we ask you to use the above mentioned workaround. Thank you.

problem diving


#4216390

POSTS
67
lakukisu

Greetings!

Thank you for reporting this issue. We deeply apologise for the inconvenience.

We have found the cause of the problem and the World transfers are working again.

Again, we deeply apologise for the inconvenience this has caused you.


World Transfer Error


#4213943

POSTS
89
Zhexos

I'd like to pass along an update from Producer and Director Yoshida in regards to the instance issue.

Quote Originally Posted by Naoki_Yoshida
This is FFXIV Producer and Director Yoshida.

I would like to inform you about the ongoing issues on the NA Aether and Primal data centers.

Due to high stress load and congestion, we are currently experience the following two issues:

  1. Congestion within certain instanced battle content
  2. Server crashes due to concentrated stress on the Duty Finder servers

Regarding the first issue, from around 8:00 a.m. (Pacific Time), we have strengthened the instanced worlds and diverted stress loads, enabling 20,000 players to enter instanced content each hour. As a result, the playable slots for instanced content have been increased significantly. We would like to offer our sincerest apologies that an extended amount of time was required to address these issues, as we strived to avoid large-scale server crashes within the data centers during our procedures. We will continue to monitor this situation 24 hours a day.

Regarding the second issue, we are experiencing continuous crashes within the Duty servers due to the consistently high stress loads caused by frequent matching requests from Worlds within the data centers. As we have confirmed that these crashes are causing some players to be unable to log in due to error 90006/90002, we continue to seek resolutions that address the root cause of these issues. As a temporary measure, we have implemented a work flow to restore the Worlds in 15 to 30 minute increments if the Duty server has crashed. We apologize for the inconvenience, but if you are experiencing the above error, we ask that you please try logging back in after 15 to 30 minutes.

We sincerely apologize for the large amount of time lost from your important early access time during the weekend. We will continue to monitor the high stress loads that the NA data centers are experiencing, and will continue to do our best so that players can play on all Worlds with stability. Once again, we apologize for the issues occurring for an extended amount of time.

Regarding the Duty World Issues on the NA DC


#4211532

POSTS
98
Bayohne

Greetings,

I'd like to follow up regarding the Susano bug that occurs for some users after defeating the primal where they are disconnected and unable to log in.

We have confirmed an issue wherein if “The Pool of Tribute” is completed while progressing in the main story quest “The Lord of the Revel”, an error may be displayed when returning from the content, and users will be unable to log in again.

Our investigation thus far has revealed that this issue occurs when entering “The Pool of Tribute” while performing an emote action.*Due to this, we ask that users please finish their emote actions before entering “The Pool of Tribute”.

*So far, our investigation has shown that this issue occurs most often when using the “/sit”, but it can happen with any emote action

It has been confirmed that user will be able to log in again by forcefully changing the area in which their character logged out, so we will be doing this as a temporary means of addressing the issue until it is resolved.

We will need to provide support to each character individually, so we ask that user who are currently unable to log in due to this issue to please make a report in this thread.(Please understand this thread is specifically for users that cannot log in as a result of the issue described above and not for other miscellaneous issues.)

We will continue to investigate and address the issue, and we apologize for any inconvenience this may be causing.


Regarding the issue that occurs after beating “The Pool of Tribute” (Susano)


#4208570

POSTS
248
Luxpheras

Greetings,

Thank you for reporting this concern. We understand that it's incredibly frustrating to be unable to access your characters during Early Access, and deeply apologize for this inconvenience.

We have confirmed this issue with the development team, and they are putting high priority on continuing to investigate how to resolve this for players.

At this time, it seems that the situation will require a resolution via the client itself (through updating the version). As such, we expect it to take more than several days to resolve this issue, including the time required to create the patch.

However, because this error is not caused by the corruption of local data or due to a PC issue, it is likely that re-installing the game will not resolve this issue.

Again, we deeply apologize for the inconvenience. We'd also like to note that if you continue to attempt to log into the game there is a chance you may be able to log in, so please try again after some time has passed.


Character broken after first SB primal! I need help ASAP


#4206604

POSTS
930
lakukisu

The second update from Yoshida. It can also be foundhere.

FFXIV Producer and Director Yoshida here.

This is a follow-up regarding difficulty in accessing certain instanced battle content.

The development team has changed the process for dealing with this issue so that as many players as possible can be moved to instanced areas for certain main quests and instanced battles.

As a result, players have become able to transition to instanced areas faster than originally estimated, but at the same time, players are now gathering at certain areas in large numbers, and this is causing the servers go down on some Worlds as a result.

Currently, the development team is making detailed adjustments by adjusting the speed at which players are transferred to instances on each World so that areas do not continue to go down and to ensure that all players can continue to play as comfortably as possible.

Although these measures were taken to help alleviate the difficulty in transitioning to instances, we apologise about zones going down as a result.

Congestion in the “Rhalgr's Reach” area is especially intense, so to prevent zones from continuously going down, we are carefully controlling the logins to each World and transitions to the Rhalgr's Reach zone. Due to this, it will take some time to log into any of the Worlds.

Everyone on the team will continue to put in our full effort to ensure everyone can enjoy early access.

Best served with cold steel.


#4206603

POSTS
930
lakukisu

There were two updates from Yoshida last night, who is working around the clock with the development team to address the issues at hand. You can also find the updateshereandhereon the Lodestone. I'll quote both of the updates in this and the following reply.

FFXIV Producer and Director Yoshida here.

I would like to explain the current congestion issue regarding instanced battle content, including the Stormblood main scenario quest “Best Served with Cold Steel,” due to the Duty Finder crashes at the start of early access.

As announced earlier, there are a huge number of players currently playing Stormblood, and as a result, the servers continue to experience a large amount of stress. For this reason, we are currently limiting the number of players that can enter instanced content so that it does not lead to major server crashes.

However, this has caused massive congestion to enter instanced content and I would like to sincerely apologise for this.

If you are unable to enter instanced battle content, we ask you to please wait and try again at a later time. We understand that this unfairly places the burden on our players, but we require more time until the issue can be resolved. We continue to work on measures to address this issue and will follow up once we have an update.

Again, we sincerely apologise for this level of congestion occurring during early access when many of our players are the most excited to play.

Everyone on the team will continue to put in our full effort to ensure an enjoyable gaming experience, and I would like to thank you for your continued support.

Best served with cold steel.


#4204802

POSTS
82
Sicycre

Hello, everyone!

AugustI's Avatar
Quote Originally Posted by AugustIView Post
Is there a way we can keep the animations?
We received similar comments from other players around the world and we've relayed the feedback to the dev. team!

Yoshida mentioned during the recent Letter from the Producer LIVE at E3 that if there is a lot of feedback regarding certain actions, there could be a possibility that they return as something like an emote or such. So for those hopeful to see some of the previous animations return, please let us know which actions you'd like to see!

Preserving removed animations in 4.0


#4203027

POSTS
77
Zhexos

We apologize for the frustration regarding the updated display settings on PS4. We'd like to share an update from User Interface Lead Minagawa on the issue, the team's plans to address the issue, and measures you can currently take.

Hiroshi_Minagawa's Avatar
Quote Originally Posted by Hiroshi_MinagawaView Post
Greetings, everyone. User Interface Lead Minagawa here.

We're currently experiencing an issue where players aren't able to set the UI display size to what they used previously due to major changes made to process the UI size for the PlayStation®4 version. We sincerely apologize for the inconvenience this is causing. On behalf of my team, please let me explain the situation and measures we're currently looking into.

Cause of the issue
Up until now, the PlayStation®4 version had two display quality modes, Standard and Maximum Display Settings; however, the resolution which was available on the Standard Display Settings became unavailable on the PlayStation®4 version, and in order to address higher HD resolutions for the PlayStation®4 Pro, we made major changes to the foundation for the system which adjusts the UI display size. When we made this change, in order to reproduce the existing display size, we placed measures on each UI element, but due to an error, it caused an issue wherein some of the UI elements are not being displayed the same size as before.

Measures moving forward
Currently, we're looking into measures to be able to display the same UI size as before as quickly as possible. We'll follow-up on this once we can confirm when this can be addressed. We'll also update you all in case the investigation may take a bit longer.

How to address the issue
Currently, the main menu, and NPC dialogue boxes are being displayed in a smaller size. If you would like to increase the size, please change the display size under the System Configuration > Display Settings > User Interface Size to 150%.

With this setting, other windows will be displayed at 150% size; therefore, please change the Default UI Size > Default Size to 100% or any other size you prefer.

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The issue with this setting is that the name plates will also be displayed at the 150% size. As mentioned earlier, we're currently looking into measures to address this issue, so we ask for your patience.

Again, we sincerely apologize for the inconvenience this has caused. We'll follow up once we have an update.

PS4 text size


#4202160

POSTS
40
lakukisu

Hello again!

The Early Access code issue with Amazon UK has now been fixed.


Amazon UK Customers, anyone got their early access codes yet?


#4201878

POSTS
40
lakukisu

Hey everyone

Quick update on this: We are aware of the issue and are in touch with Amazon to fix this problem as quickly as possible today!

Apologies for the issues!

Please note that if you've pre-ordered the game on PC or for MAC, you will need to redeem your 18-digit pre-order code format (AAAAAA-123-AAAAAA-123) on theStormblood pre-order websiteto receive your early access code (20-digits). Then you'll receive your Early Access code which you can redeem on theMog Station.


Amazon UK Customers, anyone got their early access codes yet?


#4201816

POSTS
77
lakukisu

Hello adventurers!

Apologies for the inconvenience the display settings may have caused you.

The display settings have changed with Stormblood’s Early Access and therefore the UI can look small. You can change the User Interface Size on PS4:

Go to System Configuration -> Display Settings -> User Interface Size 150%

I hope this helps!

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PS4 text size


#4199160

POSTS
94
Bayohne

Greetings,

I'd like to share our recent update regarding this issue here, in case anyone hasn't seen it.

NOC_NA's Avatar
Quote Originally Posted by NOC_NAView Post
We have received numerous reports of players on the PlayStation®4 version receiving a "CE-30022-7" error when attempting to launch the game.

While we are currently looking into the matter, based on the error that is displaying, we believe the game data was corrupted due to some unknown reason.

If you are currently experiencing the error, the issue may be resolved by reinstalling the game.

We will provide an update once we have more information on the matter.

Error CE-30022-7 on PS4 after updating launcher


#4195412

POSTS
1
Triairy

The purpose of this forum is for players from the Omega(EU) World to hold discussions with fellow players.

Please take time to read the following rules and the FINAL FANTASY XIV Forum Guidelines(North America/UK) before you post or start a discussion.

General Forum Rules:
Please refer to the following thread:http://forum.square-enix.com/ffxiv/threads/63104


Welcome to Forum: Omega(EU)!


#4192900

POSTS
1
Gildrein

We’re pleased to present a brief digest of the Letter from the Producer LIVE Part XXXVI! If you missed the stream or if you just want to watch it again (and again), check it out below! This time Yoshi-P explained many aspects of the upcoming changes using live gameplay, so be sure to check out the video while reading through the digest.


http://sqex.to/VCn
*Don’t forget to select the 720p option to watch the video in HD!

Please note, the gameplay shown in the video is from Tuesday, May 23. All information shown in the video had not been finalized at the time of the recording. We encourage everyone to try the adjustments and changes out for themselves during early access!

Battle System Changes
0:12:56
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In order to resolve various issues that FFXIV is currently facing, we have decided to make large-scale changes to the battle system in Patch 4.0.

Introduction of Role Actions
0:16:12
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Up until now, players needed to level other jobs to obtain additional actions, and this has been confusing for new players. In order to resolve this confusion, we are abolishing the additional actions and implementing a new role action system. With role actions, players will be able to select five actions from a list of actions shared by their role which includes existing actions, as well as new actions. With the implementation of this system, players will no longer be required to level other roles to unlock their job. (For example, players are now able to become a paladin by just leveling gladiator to 30.)

0:19:23
*The video showed live gameplay going through the details of role actions.

Cleric Stance
0:30:42
From Patch 4.0, the magic attack potency for healers will no longer be calculated using intelligence, but instead will be based on mind. You can think of this as being in Cleric Stance at all times. Cleric Stance has been changed to a healer role action, and the effect will be changed to where it will increase the attack magic potency for a certain duration. With this change, players will no longer need to use Cleric Stance again to switch out of the stance. Please note that this adjustment wasn’t made so that healers are forced to deal damage more often, but to simplify the controls and to make it easier for new players to play at the start. As this is now a role action, players have the option to set this ability or not.

Synergy between Jobs
0:35:51
When challenging a high-difficulty raid, we understand that players would often select jobs based on whether the setup could raise the overall party’s DPS. For this reason, in Patch 4.0, we made adjustments while considering the party’s total DPS.

Job Gauges
0:40:23
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We have implemented a unique HUD element for each job which will allow players to monitor things like their stance or elements unique to that job. This was done so that players don’t forget to utilize important buffs, and to maintain important aspects of their job to help lessen the gap between player DPS.

Like other HUD elements, you can adjust the size of this gauge. I believe some players may prefer a simpler design. For this reason, we’re currently looking into developing a simpler version. We would like to gather feedback regarding whether or not we should implement this, so be sure to try the current job gauge first and let us know.

0:52:28
*The video showed job gauges for black mage, red mage, and samurai. You can see the job gauges for the other jobs in this job actions video.

1:14:26
*Below are additional notes regarding the explanation Yoshida gave in the video.
For red mage, in the video Yoshida mentioned that if a spell procs then the spell cast time of the same mana type will be reduced; however, in actuality, these procs will allow red mages to cast spells which can only be cast when a spell procs.

In the job action video, ninja’s will use Ninki to use several actions, and one of them is Ten Chi Jin. While this ability is in effect, it will reduce ninjutsu recast time twice and eliminates required mudra consumption to execute ninjutsu. In the video Yoshida encouraged players to use a lot of ninjutsu, but he was referring to this ability.
New Job Actions
1:48:25
Along with level cap increase, new job actions will be added to all jobs. Some jobs may have more significant changes with these additions and adjustments, while other jobs may not see as many changes. For example, summoners will be able to summon Bahamut, so how you will fight will change a lot. On the other hand, astrologians will receive new actions, but their base design of healing and utilizing cards to buff party members will not change. There are also some actions that will replace existing ones.

*The video showed examples of new job actions.

Job Action Adjustments
2:02:24
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By converting existing actions into role actions, and with the automatic replacement of upgraded actions, we made adjustments so that the number of actions will not be more than what it was at Patch 3.0. The automatic replacement of upgraded spells will automatically change the spell to an appropriate one when level synced. By maintaining the number of actions, gamepad users can continue to play using the cross hotbar with less stress.

Adjustments to Paladin / New Actions
2:11:16
Up until now, a paladin’s shield only had a chance to block physical attacks; however, they will also be able to block magical attacks in Patch 4.0. Additionally, you can see the paladin use a new ability called Passage of Arms in the job action video. While this is active, their block rate is increased to 100%, and it creates a designated area in a cone behind the paladin in which damage to party members is reduced by 15%. The visual is very flashy, so please be sure to check out.

Removal of Cast Actions from Bard and Machinist
2:18:45
In the video, we explained this while showing the job action video, but cast actions have been removed from bards. Along with this, cast actions have also been removed from machinist. The reason for removal is because it created a large gap in DPS between casual players and hardcore players, and the number of players using the bard job have decreased. Both jobs continue to specialize in supporting party members, and we have made various additions and adjustments to them.
Adjustments to Attributes

2:21:22
Parry
2:21:37
Parry will be removed from equipment and replaced with a new attribute called Tenacity. Tenacity is an attribute which affects tank roles only. Tenacity increases your damage, and also reduces the amount of damage received. This removal will affect equipment only and parry will still remain as part of the battle formula. For this reason, you will continue to parry attacks in Patch 4.0 and moving forward. Also, until now, parry and blocking with a shield would only activate on attacks from front, but they will now activate no matter which direction the attack is coming from.

Accuracy
2:24:32
Accuracy will be removed and replaced with a new attribute called Direct Hit. Direct Hit is similar to critical hit. When compared to critical hit, direct hits have a higher activation frequency, but the damage increase is lower. Additionally, when it comes to the Critical attribute, you can expect damage to increase by a stable amount, and there is also a chance where both Direct Hit and Critical hit occur at the same time. Direct Hit is only available on equipment for DPS roles.

With accuracy being removed, players may be wondering what factor will determine if attacks land against the enemy or not. In Patch 4.0, it has been adjusted so that if a player attacks a monster from the front that is their same level then it will now hit 100% of the time. Raid monsters share the same level as player characters, so you will not need to worry about accuracy anymore. In addition to this, your accuracy will increase to 105% when attacking from the rear, and 110% when attacking from the flank. However, player accuracy can still decrease when suffering enfeeblements such as blind and other status effects, so there is still a chance of missing.
*In the video we mentioned different values; however, the above values are correct.

Piety
2:31:13
Piety will be moved from a main attribute to an attribute but the effect of increasing maximum MP will remain the same. This attribute will only affect healer roles, and will only be available on healer-specific equipment. With this change, the piety values set for each race will be removed, and the values that were changed will be distributed to other main attributes.

Effects from Materia
Materia with the above three attributes (Heavens’ Eye, Battledance, and Piety) will be changed to increase the corresponding new attribute.

Changes to Damage Calculation for Tanks / Accessories
2:33:24
Currently, tank damage calculations check the character’s Strength and Vitality values; however, this will be changed so that it is calculated with Strength only. I’m sure players may worry that you will now need to collect accessories with Strength attributes, but accessories added post Patch 4.0 will be different for each role. For example, tanks will have accessories with Vitality, and only monks and dragoons will be able to equip Strength accessories.
Ground Mount Speed Increase
2:37:51
As mentioned in the previous Letter from the Producer LIVE, ground mount speed can be increased in two steps. In the video we showed gameplay of how fast the speed has actually increased.
PvP System Changes
2:45:23
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In order for players to be able to participate in PvP easier, we have made large-scale changes and adjustments to the PvP system. We will also be introducing a PvP-specific hotbar which will be activated automatically upon entering PvP areas, such as the Wolves’ Den Pier.

PvP Action Changes
2:53:03
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We will be changing the overly complex controls and systems relating to PvP so that players can focus more on enjoying the thrilling battles. In the video we showed gameplay of the consolidated combos feature.

With the changes made so that PvP actions are now PvP-specific, melee DPS will not be able to use actions to stun opponents. For this reason, you can’t stun the opponent and follow up with Raw Destruction to take them out, so it becomes more important to come up with a strategy.

The video showcased a dragoon, but various changes and adjustments were made to other jobs as well. For example, for black mages, their main attacks will be Fire and Fire IV only, and by using a single Fire they will gain three stacks of Astral Fire. The overall control for each of the jobs are simpler, and adjusted so they can concentrate on their tactics. We also made adjustment to Sleep effect, which was very strong, so now it will completely resist after being slept once.

Beginning of the Season
Similar to previous seasons, we will hold a pre-season before the official ranking begins. By separating PvP from PvE actions completely, it is now possible to make PvP adjustments, so please try it out and give us your feedback.
Scenario Shortcut and Job Level-boost Items
3:11:48
We received various comments in regards to scenario shortcut and job level-boost items via our forum and from live events, and ultimately decided to implement them in Patch 4.0.
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We especially wanted to address the point where players who participate in raids did not have enough time to help their friends who started the game due to their daily raid schedule.

Scenario Shortcut Item
3:14:39
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If you purchase the Tales of Adventure: Heavensward, all the scenarios for A Realm Reborn will be completed as well, so you do not need to purchase the Tales of Adventure: A Realm Reborn separately. Please note that this item will not increase a job’s level.

For Japanese players, I understand there may be concerns about implementation of these types of boost items. We have sold similar items in the Chinese and Korean versions of the game, and there haven’t been too many players utilizing this. From the development team’s point of view, we would like players to go experience the main scenarios which we put our all into, but we would like to give an option to players who would like to come back and catch up to Patch 4.0, or those who may want to jump up to their friends quickly, and go through the main scenario on other characters.

Features for the Scenario Shortcut Item
3:19:44
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*In the slide and broadcast, we mention that all instanced dungeons related to the main scenario will be completed, but these will remain set as incomplete.

We set the dungeons to remain “incomplete” so that existing players can benefit from the new adventurer bonus when grouping with these players.

Job Level-boost Items
3:22:28
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For the purchasing restrictions placed per account, we’ll observe the situation and consider easing them in the future. Please note that there aren’t any job level-boost items for red mage or samurai.

Features for the Job Level-boost Items
3:25:02
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In other game titles, there is a trend where hardcore gamers use these types of boost items. If it’s an action game, it’s easy to get used to playing even after boosting with items; however, since FFXIV is an MMORPG with many classes and roles, we want to focus on the importance of learning how to play. For this reason, we have given access to Hall of the Novice as part of the feature.

In order to boost up to the start line for Stormblood, players will need to purchase the Tales of Adventurer: Heavensward, and Tales of Adventure for one of the jobs. When combined, the price is close to buying the full game, so please think of this as an option for those who would like to spend this amount to have their character boosted.

Letter from the Producer LIVE Part XXXVI Digest (6/13/2017)

Latest Lodestone News


Celebrate the Stormblood Launch with Fly the Falcon Mount Campaign
Visiter les publications de nouvelles - June 20, 2017, 9:05 am

We are pleased to announce the limited-time Fly the Falcon Mount Campaign! Those who have registered a copy of FINAL FANTASY XIV: Stormblood and subscribe a cumulative total of at least 90 days of play time (excluding free play periods) during the campaign period will be rewarded with the brand-new Falcon mount!

Read on for more details.

Commemorate the Launch of Stormblood with the “Welcome Back to Eorzea” Campaign!
Visiter les publications de nouvelles - June 20, 2017, 9:00 am

In commemoration of the launch of Stormblood, we’re excited to welcome adventures back with the "Welcome Back to Eorzea" campaign! Pick up your adventures where you left off with special items that can be exchanged for item level 260 equipment during the campaign period!

Learn more about the welcome back campaign.

What’s more, we’re offering special incentives to those willing to transfer from high population Congested Worlds to designated low population Preferred Worlds. These includes a waiving of transfer fees, and 10 silver chocobo feathers which can be exchanged for in-game items.

Learn more about new world and world population balancing incentives.

FINAL FANTASY XIV: Stormblood is Now Available!
Visiter les publications de nouvelles - June 20, 2017, 7:05 am

We are pleased to announce that FINAL FANTASY XIV: Stormblood, our second expansion, is now available!

Starting today, even those who did not participate in the early access release can now begin playing through Stormblood content. We hope you will enjoy all that it has to offer!

Click here to read the latest updates on the expansion.
Click here for details on how to register for the Stormblood expansion pack.

FINAL FANTASY XIV: Stormblood Illustration Countdown
Visiter les publications de nouvelles - June 20, 2017, 7:00 am

Celebrate the days leading up to the launch of Stormblood with a new, breathtaking illustration every day, courtesy of our talented Art team!

The wait is over! It’s time for adventurers to rise up and join the resistance!

Registering the Stormblood Expansion Pack
Visiter les publications de nouvelles - June 19, 2017, 12:30 pm

In order to play the Stormblood expansion, you must first register the code you received at the time of purchase to your FINAL FANTASY XIV service account.

To accompany the expansion's official release, we've laid out a guide containing information on how to register your code on Mog Station or PlayStation®4 promotion code on PlayStation Network. Be sure to have a quick look through to smooth your entry into Stormblood!

Read on for details.

New Optional Items: Tales of Adventure
Visiter les publications de nouvelles - June 19, 2017, 9:00 am

Coinciding with the start of early access for FINAL FANTASY XIV: Stormblood, job level-boost items and scenario progression items for A Realm Reborn and Heavensward have been added to the Mog Station. For new players looking to catch up with friends, or those who simply wish to dive into the latest challenges the game has to offer─look no further!

Proceed to the special site.

FINAL FANTASY XIV: Stormblood Illustration Countdown
Visiter les publications de nouvelles - June 19, 2017, 8:00 am

Celebrate the days leading up to the launch of Stormblood with a new, breathtaking illustration every day, courtesy of our talented Art team!

1 day until the launch of Stormblood!

FINAL FANTASY XIV: Stormblood Illustration Countdown
Visiter les publications de nouvelles - June 18, 2017, 8:00 am

Celebrate the days leading up to the launch of Stormblood with a new, breathtaking illustration every day, courtesy of our talented Art team!

2 days until the launch of Stormblood!

FINAL FANTASY XIV: Stormblood Illustration Countdown
Visiter les publications de nouvelles - June 17, 2017, 8:00 am

Celebrate the days leading up to the launch of Stormblood with a new, breathtaking illustration every day, courtesy of our talented Art team!

3 days until the launch of Stormblood!

The Feast Season Four Results Are in!
Visiter les publications de nouvelles - June 16, 2017, 9:30 am

The competition was fierce, but at last, we have declared the winners of the Feast Season Four!

Top ranking players will receive special rewards, so check out the rankings and see who clawed their way to the head of the pack!

Read on for details.

Early Access for FINAL FANTASY XIV: Stormblood begins!
Visiter les publications de nouvelles - June 16, 2017, 9:00 am

It is our pleasure to announce the beginning of early access for FINAL FANTASY XIV: Stormblood!

Those who have registered pre-order codes may now begin playing Stormblood content. Get ready to discover what lies beyond the realm of Eorzea!

*Characters that have met the requirements to enter Stormblood areas can enjoy FINAL FANTASY XIV: Stormblood right away. Characters that have not met these requirements can continue to play FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward content as normal.
*We suspect certain Stormblood areas will become congested, and to moderate traffic, characters that have been idle for more than thirty minutes will automatically be booted from the game. We apologize for any inconveniences this may cause and thank you for your kind understanding.

Click here for details on how to participate in early access.

FINAL FANTASY XIV: Stormblood Illustration Countdown
Visiter les publications de nouvelles - June 16, 2017, 8:00 am

Celebrate the days leading up to the launch of Stormblood with a new, breathtaking illustration every day, courtesy of our talented Art team!

4 days until the launch of Stormblood!

Explore the Dungeons of FINAL FANTASY XIV: Stormblood
Visiter les publications de nouvelles - June 16, 2017, 7:00 am

Scout the upcoming dungeons of FINAL FANTASY XIV: Stormblood in the latest dungeon walkthrough video!

Patch 4.0 Notes (Full Release)
Visiter les publications de nouvelles - June 16, 2017, 2:45 am

It is with great pleasure that we announce the patch notes for FINAL FANTASY XIV: Stormblood have been released in their entirety.

As adventure beckons beyond the borders of Aldenard, how will you prepare for the dangers that await in Gyr Abania and the Far East? Will you refine the skills of your time-tested professions, walk the path of the samurai, or perhaps master the arcane arts of the red mage? Choose your discipline wisely, and journey forth to explore lands unknown. With the addition of swimming and diving, extensive battle system adjustments, and myriad improvements to other pre-existing systems, there is much to see and more to do in the far reaches of Eorzea and beyond!

Read the patch notes.

Patch 4.0 Notes (Preliminary)
Visiter les publications de nouvelles - June 15, 2017, 1:00 pm

 The release of FINAL FANTASY XIV: Stormblood is right around the corner. As adventurers prepare to begin their adventures anew at the start of Early Access, it gives us great pleasure to release the patch notes for the 4.0 update!

For those curious as to changes to actions and traits, the patch notes are scheduled to be released in their entirety on Thursday, June 15 at 7:00 p.m. (PDT). Prepare yourselves, Warriors of Light─war is coming!

* Additions have been made to the patch 4.0 notes, which can now be viewed in their entirety.

A Reminder Regarding Early Access for FINAL FANTASY XIV: Stormblood
Visiter les publications de nouvelles - June 15, 2017, 12:45 pm

Early access for FINAL FANTASY XIV: Stormblood begins on Friday, June 16 at 2:00 a.m. (PDT)!

For the benefit of those who will begin their adventures anew on the official release, we ask that players participating in early access refrain from posting messages, pictures, or videos containing spoilers to the official forums, the lodestone, and other social media websites.

Moreover, any use of copyrighted material must adhere to the FINAL FANTASY XIV Software license agreement.
* Please be advised that data mining is a violation of the Terms of Service.

FFXIV Teams with Mrs. Freshley’s For One Sweet In-Game Promotion
Visiter les publications de nouvelles - June 15, 2017, 9:00 am

With Stormblood on the horizon, the Warriors of Light fix their eyes upon Ala Mhigo and Doma and prepare for war. Even the strongest among us will need sustenance for the battles ahead, and Mrs. Freshley’s is here to provide that extra boost of experience that our adventurers need to take on the might of the Garlean Empire!

Read on for campaign details.

FINAL FANTASY XIV: Stormblood Illustration Countdown
Visiter les publications de nouvelles - June 15, 2017, 8:00 am

Celebrate the days leading up to the launch of Stormblood with a new, breathtaking illustration every day, courtesy of our talented Art team!

5 days until the launch of Stormblood!

New World and World Population Balancing Incentives Introduced
Visiter les publications de nouvelles - June 14, 2017, 11:00 am

The beginning of Early Access marks the opening of Omega, the new World on the Chaos data center (EUDC).

In addition to this new world and the preemptive measures mentioned in Preventing Congestion on Congested Worlds, we have also begun a number of bonus incentives to coincide with Early Access. These measures and bonuses have been implemented to encourage an even distribution of active players across all Worlds, and ensure an enjoyable player experience.

Read on for details.

* Updated on 6/15/2017

FINAL FANTASY XIV: Stormblood Illustration Countdown
Visiter les publications de nouvelles - June 14, 2017, 8:00 am

Celebrate the days leading up to the launch of Stormblood with a new, breathtaking illustration every day, courtesy of our talented Art team!

6 days until the launch of Stormblood!

Fish: Harutsuge Sprags HQ
Location: Shoal Rock
Bait: Live Shrimp
Hookset: Precision
Time: 1 am (Not sure if time matters)
Weather: Fair Skies (Not sure if weather matters)
Caught three in a row using patience and precision hookset.

X:16.1; Y:7.3

Steht in Rhalgrs Wacht (X:13.8 Y:11.7)

Eintauschbar bei Eschina (X:13.8 Y:11.7) in Rhalgrs Wacht

Found it at (X:23.2 Y:25.7) in The Lochs.

Leosas

12 Uhr (12 a.m.) at  Azim-Steppe ( 29.4, 15.5, 0.2 )

Spawnpoint: X:32.1 Y:24.5 // X:18.6 Y:9.0

Dropped from http://xivdb.com/enemy/5708/scarab+beetle (The Peaks)
Possible reward from Lv. 61 Field Exploration XX venture.

The Azim Steppe
around 4/27
4 am/pm
Slot 7
needs flying

Reward in the chest from lvl 70 job class quest

Reward in the chest from lvl 70 job class quest

Reward in the chest from lvl 70 job class quest

Reward in the chest from lvl 70 job class quest

Reward in the chest from lvl 70 job class quest

S/A-Rank-Dropitem in Stormblood.

Ebenfalls bei (X:6.0 Y:34.7) in Gyr Abania - Die Zinnen gefunden.

Note this is not a plushie, it's a full-sized Dhalmel... and it's horrifying.

Leosas

16 Uhr (4p.m.) at Yanxia ( 36.5, 19.3, 1.2 )

This is the end of the Dataqi Chronicles fate chain. Occurs right about at (11,17) of Azim Steppe.

Aramina

34.7, 17.1

Ayslin

The Ruby Sea
(Requires Diving)
65 Lush Vegetation Patch
Slot 7
Level 64
Coordinates: X26,Y21 | X27,Y20 | X27,Y23

The Ruby Sea
(Requires Diving)
65 Lush Vegetation Patch
Slot 6
Level 66
Coordinates: X26,Y21 | X27,Y20 | X27,Y23

The Ruby Sea
(Requires Diving)
65 Lush Vegetation Patch
Slot 4
Level 62
Coordinates: X26,Y21 | X27,Y20 | X27,Y23

The Ruby Sea - East Othard Coastline
65 Lush Vegetation Patch
Slot 3
Level 65
Coordinates: X7,Y8 | X8,Y5 | X16,Y7

Ayslin

The Ruby Sea - East Othard Coastline
65 Lush Vegetation Patch
Slot 2
Level 64
Coordinates: X7,Y8 | X8,Y5 | X16,Y7

The Ruby Sea
(Requires Diving)
65 Rocky Outcrop
Slot 3
Level 63
Coordinates: X10,Y16 | X12,Y15 | X14,Y15

Found in the Durium Ore nodes in the Unseen Spirits Laughing area of Yanxia.

Can be found in the level 70 blue node next to the boat near Saibai Cavern (14,17)

Can confirm Isle of Endless Summer > Lugworm > Merlthor Goby > Wahoo> Castaway MUST be clear/sunny skies and during the day.

position u need to be on is x:8.0 y:31.8 z:0.1 and the diremite will spawn just to let u all know.

Nem Khaal, Snagging. Bait: Midge Larva
The Azim Steppe ( 31.6 , 30.1 ) Z: -0.3

A Rank in Yanxia

The Fringes
65 Mature Tree
Slot 6
Level 61
Coordinates: X10,Y17 | X12,Y18 | X10,Y13

The Fringes
65 Mature Tree
Slot 2
Level 61
Coordinates: X10,Y17 | X12,Y18 | X10,Y13

A Rank in Yanxia

Nothing is said blatantly for this but it appears you need to run around in the area or over specific areas within the red circle to get them to pop up. Mine spawned after walking next to the small ridge away from the cliff face.

Slot 1 4am/pm

Received when completing http://xivdb.com/fate/1267/wham,+bam,+thank+you,+mammoth with the highest rating possible.

it seems since stormblood the time changed.
its at the same spot and slot but its now at 8pm...not sure if also am.

Found in The Azim Steppe - http://xivdb.com/placename/2759/nhaama's+retreat (8, 33)
Possible Two-star Veteran Clan Mark target (3x required).
Drops http://xivdb.com/item/19986/manzasiri+hair

Possible reward from the final chest in http://xivdb.com/instance/53/bardam's+mettle

Caught a few in the same place. Weather: Fog, Bait: Salmon Roe, Used Snagging, Patience and Powerful Hookset to catch HQ.

Teya Rodar

This is gathered from a level 70 Ephemeral Node in The Azim Steppe. It spawns between 8am-12pm and is located around x16, y28.

B-rank, located in The Azim Steppe.

Found at x15, y26.

Found in Coerthas Western Highlands / Westliches Hochland Von Coerthas at ~ 21,20

Blog du Dev - 7 days ago
Early Access Stormblood and Datamining

STATUT XIVDBSYNC

Total de personnages

1,836,786

Personnages mis à jour

75,775 / hour
1,810,410 / day

CPersonnages ajoutés

0 / hour
14 / day

Hauts faits mis à jour

17,856 / hour
424,813 / day
Ces figures représentent les personnages sur XIVDB, non pas le jeu en entier. Total de personnages: 1,836,786

TEMPS DE SYNCHRONISATION

5 minutes ago

80,511 rows
37 sec

8 minutes ago

75,857 rows
39 sec

9 minutes ago

79,693 rows
41 sec

12 minutes ago

82,552 rows
44 sec

14 minutes ago

83,386 rows
40 sec
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